About playing, building and painting Tyranids in Games Workshop's Warhammer 40,000 - a science-fiction miniature wargame. Tyranids are like the bugs in "Starship Troopers" with various big monsters and a lot of little buggers ...
25 November 2010
Victory @ 1500 points vs. Chaos
Tyranids annihiilated Chaos Space Marines in a kill points mission with spearhead deployment.
Chaos conceded after 4 rounds with just a few Marines left and without any hope to survive the next round auf toxic close combat.
At this point the Nids had lost just some Hormagaunts and Termagants, the Zoanthrope, 3 Warriors and the Alpha-Krieger.
Most valuable were the 13 Termagants with Toxin Sacs: they got assaulted by a Daemon Prince in round 1 and finished him off in round 3 with 4 Gants left.
Hive Guard killed two or three Rhinos and the Zoa cracked the Vindicator - primary mission objectives destroyed!
Biggest mistake: i let the Defiler attack my Bonesword Warriors and attached Alpha-Warrior. Without Rending Claws they were unable to scratch the armoured shell of the foul daemon. Perhaps I would be better off if Iam give them Rending Claws ...
Tyranids List (1500)
Alpha Warrior w/ Dual Boneswords, Adrenal Glands, Regeneration
2x2 Hive Guard
1 Zoanthrope
3 Warriors w/ Boneswords+Lashwhips, Toxin Sacs, Deathspitters, Venom Cannon
5 Warriors w/ Deathspitters, Toxin Sacs, Venom Cannon
13 Termagants w/ Toxin Sacs
16 Hormagaunts w/ Toxin Sacs
8 Genestealers + Broodlord w/ Toxin Sacs
3 Raveners w/ Rending Claws
1 Trygon w/ Adrenal Glands, Regeneration (regerated 2 Wounds!!!)
Chaos Space Marines
2 Demon Princes w/ Mark of Nurgle, Warptime
2 Squads of Plague Marines w/ Melta / Flamer in Rhinos
1 Squad of Chosen w/ 4 Plasmaguns in Rhino
1 Vindicator
1 Defiler
Chaos conceded after 4 rounds with just a few Marines left and without any hope to survive the next round auf toxic close combat.
At this point the Nids had lost just some Hormagaunts and Termagants, the Zoanthrope, 3 Warriors and the Alpha-Krieger.
Most valuable were the 13 Termagants with Toxin Sacs: they got assaulted by a Daemon Prince in round 1 and finished him off in round 3 with 4 Gants left.
Hive Guard killed two or three Rhinos and the Zoa cracked the Vindicator - primary mission objectives destroyed!
Biggest mistake: i let the Defiler attack my Bonesword Warriors and attached Alpha-Warrior. Without Rending Claws they were unable to scratch the armoured shell of the foul daemon. Perhaps I would be better off if Iam give them Rending Claws ...
Tyranids List (1500)
Alpha Warrior w/ Dual Boneswords, Adrenal Glands, Regeneration
2x2 Hive Guard
1 Zoanthrope
3 Warriors w/ Boneswords+Lashwhips, Toxin Sacs, Deathspitters, Venom Cannon
5 Warriors w/ Deathspitters, Toxin Sacs, Venom Cannon
13 Termagants w/ Toxin Sacs
16 Hormagaunts w/ Toxin Sacs
8 Genestealers + Broodlord w/ Toxin Sacs
3 Raveners w/ Rending Claws
1 Trygon w/ Adrenal Glands, Regeneration (regerated 2 Wounds!!!)
Chaos Space Marines
2 Demon Princes w/ Mark of Nurgle, Warptime
2 Squads of Plague Marines w/ Melta / Flamer in Rhinos
1 Squad of Chosen w/ 4 Plasmaguns in Rhino
1 Vindicator
1 Defiler
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batrep
23 November 2010
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