Tyranids annihiilated Chaos Space Marines in a kill points mission with spearhead deployment.
Chaos conceded after 4 rounds with just a few Marines left and without any hope to survive the next round auf toxic close combat.
At this point the Nids had lost just some Hormagaunts and Termagants, the Zoanthrope, 3 Warriors and the Alpha-Krieger.
Most valuable were the 13 Termagants with Toxin Sacs: they got assaulted by a Daemon Prince in round 1 and finished him off in round 3 with 4 Gants left.
Hive Guard killed two or three Rhinos and the Zoa cracked the Vindicator - primary mission objectives destroyed!
Biggest mistake: i let the Defiler attack my Bonesword Warriors and attached Alpha-Warrior. Without Rending Claws they were unable to scratch the armoured shell of the foul daemon. Perhaps I would be better off if Iam give them Rending Claws ...
Tyranids List (1500)
Alpha Warrior w/ Dual Boneswords, Adrenal Glands, Regeneration
2x2 Hive Guard
1 Zoanthrope
3 Warriors w/ Boneswords+Lashwhips, Toxin Sacs, Deathspitters, Venom Cannon
5 Warriors w/ Deathspitters, Toxin Sacs, Venom Cannon
13 Termagants w/ Toxin Sacs
16 Hormagaunts w/ Toxin Sacs
8 Genestealers + Broodlord w/ Toxin Sacs
3 Raveners w/ Rending Claws
1 Trygon w/ Adrenal Glands, Regeneration (regerated 2 Wounds!!!)
Chaos Space Marines
2 Demon Princes w/ Mark of Nurgle, Warptime
2 Squads of Plague Marines w/ Melta / Flamer in Rhinos
1 Squad of Chosen w/ 4 Plasmaguns in Rhino
1 Vindicator
1 Defiler
About playing, building and painting Tyranids in Games Workshop's Warhammer 40,000 - a science-fiction miniature wargame. Tyranids are like the bugs in "Starship Troopers" with various big monsters and a lot of little buggers ...
Showing posts with label batrep. Show all posts
Showing posts with label batrep. Show all posts
25 November 2010
17 August 2010
First victory
In the second game my brand new Tyranids scored theier first victory against Renés Chaos Space Marines.
Mission was "Capture and Control" and pitched battle deployment. Table had some LOS blocking hills (sorry sand dunes) and ruines, a modular hill on one of the long table edges and a wood.
The two objectives were placed in diagonally opposite directions in a ruin. Classic setup for a draw ...
Hive Fleet Open Valley (1499 points)
1 Tyranid Prime @ 110 pts (Alpha Warrior; Boneswords (x2); Scything Talons; Regeneration; Toxin Sacs)
2 Hive Guards @ 100 pts
2 Hive Guards @ 100 pts
3 Tyranid Warriors @ 175 pts (Lash Whip & Bonesword; Deathspitter (x2); Toxin Sacs; Venom Cannon)
5 Tyranid Warriors @ 210 pts (Scything Talons; Deathspitter (x4); Toxin Sacs; Venom Cannon)
8 Genestealers @ 229 pts (Toxin Sacs) + 1 Broodlord
16 Hormagaunts (Toxin Sacs)
16 Termagant Brood @ 96 pts (Toxin Sacs)
4 Ripper Swarm Brood @ 76 pts (Spinefists; Toxin Sacs)
1 Trygon Prime @ 275 pts (Regeneration; Toxin Sacs)
Chaos Space Marines (tried to remember correctly)
1 Daemon Prince
3x 8 Plague Marines w/ Rhino
3 Oblitorators
3 Terminators
1 Predator w/ Heavy Bolter sponsons
Chaos Space Marines started, one Rhino stayed on the objective and the rest rushed forward. The terminators stayed in reserve, so did the Trygon, the outflanking Genestealers and the Warriors with the boneswords and lash whips together with the Alpha Warrior.
In short:
The Hormagaunts wore down one squad of plague marines.
The trygon and the Genestealers took down the squad guarding their objective and captured it.
The whole rest kept the enemy away from the Tyranid objective where a brood of termagants camped together with two Hive Guards.
Very helpful were the Warriors with the Prime which counter-attacked the shocking terminators and some more marines.
The oblitoraters were surprised at how many wounds some ripper swarms with toxin sacs can deal and unluckily failed so many saves that two died in the initial attack.
At the end after five rounds the Chaos Space Marines were nearly wiped out and the tyranids captured both objectives.
Taking toxin sacs on all units payed in the end. The regeneration did no good - I could invest the 35 points in something more helpful like more ripper swarms ;-)
Mission was "Capture and Control" and pitched battle deployment. Table had some LOS blocking hills (sorry sand dunes) and ruines, a modular hill on one of the long table edges and a wood.
The two objectives were placed in diagonally opposite directions in a ruin. Classic setup for a draw ...
Hive Fleet Open Valley (1499 points)
1 Tyranid Prime @ 110 pts (Alpha Warrior; Boneswords (x2); Scything Talons; Regeneration; Toxin Sacs)
2 Hive Guards @ 100 pts
2 Hive Guards @ 100 pts
3 Tyranid Warriors @ 175 pts (Lash Whip & Bonesword; Deathspitter (x2); Toxin Sacs; Venom Cannon)
5 Tyranid Warriors @ 210 pts (Scything Talons; Deathspitter (x4); Toxin Sacs; Venom Cannon)
8 Genestealers @ 229 pts (Toxin Sacs) + 1 Broodlord
16 Hormagaunts (Toxin Sacs)
16 Termagant Brood @ 96 pts (Toxin Sacs)
4 Ripper Swarm Brood @ 76 pts (Spinefists; Toxin Sacs)
1 Trygon Prime @ 275 pts (Regeneration; Toxin Sacs)
Chaos Space Marines (tried to remember correctly)
1 Daemon Prince
3x 8 Plague Marines w/ Rhino
3 Oblitorators
3 Terminators
1 Predator w/ Heavy Bolter sponsons
Chaos Space Marines started, one Rhino stayed on the objective and the rest rushed forward. The terminators stayed in reserve, so did the Trygon, the outflanking Genestealers and the Warriors with the boneswords and lash whips together with the Alpha Warrior.
In short:
The Hormagaunts wore down one squad of plague marines.
The trygon and the Genestealers took down the squad guarding their objective and captured it.
The whole rest kept the enemy away from the Tyranid objective where a brood of termagants camped together with two Hive Guards.
Very helpful were the Warriors with the Prime which counter-attacked the shocking terminators and some more marines.
The oblitoraters were surprised at how many wounds some ripper swarms with toxin sacs can deal and unluckily failed so many saves that two died in the initial attack.
At the end after five rounds the Chaos Space Marines were nearly wiped out and the tyranids captured both objectives.
Taking toxin sacs on all units payed in the end. The regeneration did no good - I could invest the 35 points in something more helpful like more ripper swarms ;-)
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